![]() Traits of Time Mage in Other Games FF10: Tidus' main abilities are through manipulation of time, such as Haste and Delay Attack.įFX-2: Warrior has Delay Attack and Delay Buster. Support Abilities: Evade Magick - No damage from abilities that use MP Reaction Abilities: Critical:Quicken - Cast Quicken when HP critical Extend - Increase duration of all status on targets.OVERVIEW: Mostly identical to Time Mage from FFTA, with a few skills moved to Green Mage and two more added. Reaction Abilities: Last Quicken - Cast Quicken when HP criticalĪTTRIBUTES: High magic power, high magic defense, low evasion Demi - Damage equal to 1/2 target's current HP.Quarter - Damage equal to 1/4 target's current HP.Haste - Double frequency of target turns.OVERVIEW: Does not include Meteor, but has Gravity attacks. Move Abilities: Teleport (move immediately to destination, chance of failure proportional to distance), Levitate/Float (PSX)ĪTTRIBUTES: High magic power, low attack power, low evasion Support Abilities: Swiftness/Short Charge (PSX) Reaction Abilities: Critical Quick (when HP is critical, selected action is next executed), MP Switch (physical damage translates to lost MP) Time Magicks/Time Magic (PSX): Haste, Hasteja/Haste 2 (PSX), Slow, Slowja/Slow 2 (PSX), Stop, Immbolize/Don't Move (PSX), Float, Reflect, Quick (increase everyone's speed), Demi/Gravity (PSX), Demi 2/Gravija (PSX), Meteor OVERVIEW: Abilities only include time and movement, plus Meteor. Teleport (Teleport Espers to current position).Pyrotechnics (Deal damage in a wide area).Fire, Blizzard, Thunder, Stone, Firaga, Slowga, Hastega, Regenga, Stopga, Comet.OVERVIEW: Only enemy moogles can be archers, but Ashe holds her own as well. Equip Rods & Staves - Allows character to equip rod or staff despite job class.WEAPONS: Knives, Rods, Staffs, Flail, Morning Star OVERVIEW: Can cast a variety of magic spells, including some Black Magic. Similar Job Classes: Bard, White Mage, Black Mage Some Time Mages also can cast Meteor or Comet, a high damage attack with a low accuracy. With many other classes that can kill the enemy before they even have a chance to attack, this class tends to fall by the wayside. Like Bards, their magic is not damage-causing, thus they are no more than a weak support job. Mage, who won the 2023 Kentucky Derby on Saturday evening, is the son of Good Magic, a sire who won multiple graded stakes races, and Puca, his dam by Big Brown. Time mages have the ability to slow down and speed up the actions of people, along with a hodge-podge of other spells. Credits go to Japanese wiki, and someone here on reddit for the Blue Mage unlock.Time Mage Appearances: FF5, FFT, FFTA Aliases: None I figured this would fit in nicely in your table, the requirements to unlock all classes (except for Samurai, I have no fucking clue at all). For instance, Bow skills are stronger when used by Rangers, and high level magic is stronger when used by Sages. I think that certain skills are stronger when used by certain classes.Unique Skill is an active skill that can only be equipped by the associated class.Specifically, I'm not sure if Dark Knight's passive skill is correct. I'm not 100% confident about all of these abilities.I couldn't fit those on this table, but you can see them here. Jobs have drastically different stats.This will help balance cross-Job skill use. Cure would have very low CP for a White Mage, but a higher CP cost for a fighting class. For instance, your character has 100 CP and can equip skills until that amount is reached. Though many classes can Dual Wield, they cannot do so until they master that class.This is all based on a very rough translation of the SPWiki. I was interested in how the jobs vary, so I did some research. Iaido (Charge and release for powerful attack) Reduced weapon skill cooldown, dual wield Learn Blue Magic by seeing it, Dual wield Trap (enemies are Stopped if they step in it) Magic sword (weapon/ability damage up), Dual Wieldĭarkness (sacrifice HP to increase damage) Protect (attacks on nearby allies reduce your AP) Won't flinch from weak attacks, Dual WieldĪccumulate (store power to increase attack)Īim (increased critical + abnormal status)Ībnormal status down, aggro up, dual wield ![]()
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