All of them also have restriction layer data Also added four new modded maps: OmniFarm, Capitalist Dream 2, Bigger Standard Farm and More Space Forest.Restriction rework also enables the planner to easily have this information available for custom (modded) maps as well so expect any new maps to also include restriction information.This will be fixed once SMAPI gets a new layer for this. Placeable objects restriction layer is still not 100% accurate, but it's very close.All placeable objects are now using separate restriction layer instead of tillable. Moved few non-building items away from Buildings menu. Please note that drawing the restriction layers can be performance heavy. Added four new options related to restriction layers.Also changed how restricted placement is shown, now you can see specific tiles that are blocking placement while dragging the items.The planner is now using direct output from SMAPI data-layers export which means the restriction info is much more accurate. Changed how restriction layers work in the planner.Added interior layouts of barns, coops and sheds of all sizes.Fixed "Save as picture" for bigger than default farm layouts.Added restriction information for both Immersive Farm 2 Remastered maps.Added the second Immersive Farm 2 Remastered without fences and path.Again, big thanks to SMAPI for making that possible Thanks to TheLimeyDragon #1993 at Stardew Valley Discord Thanks to kurumugicha #5071 at Stardew Valley Expanded Discord for effort to provide the bacgkround image. Added some v1.5 stuff: banana tree, mahogany tree, mango tree, stone walkway, rustic plank floor, mini obelisk, island obelisk, bone mill, auto petter, dark sign farm computer, stone chest, geode crusher, heavy tapper, hopper, mini shipping bin, solar panel.Upgraded libxmljs to work with higher versions of node by ChrisTague1 and ellarekow.Added optional tooltip feature by rsandISU and YME5800.You can find your save game file from %AppData%/StardewValley/Saves.You can open object counter window from the options menu. You can enable brush overwriting mode in options.To delete buildings, either drop it to non-buildable area, click on it with eraser or press either Del or fn+ Backspace or Esc.Drawing very large areas of crops / paths might result in some lag due to restriction checking, in that case just do them in little patches or disable restriction checking from options.You can use arrow keys ⭠ ⭢ ⭡ ⭣ or middle mouse button to scroll the map if it doesn't fit to your screen.Just toggle highlights in the highlight menu to fix for now) W to toggle highlights temporarily (If you hold W and hover mouse to dropdowns it might break.S to easily select selector brush, press again to restore last brush.E to easily select eraser brush, press again to restore last brush.Hold ⌘ or Ctrl or Shift when placing buildings to "duplicate" it.Hidden layers are shown with a colored tab (see Figure 20).įigure 20: Making layers visible or hidden. Making this latter layer visible or hidden will show the doors and drawers open and closed. The body of the chest would be drawn on the Layout layer, the pulled out drawers and the open doors drawn as a group and put on a separate user defined layer.įigure 19: Floor plan with chest of drawers. In addition a chest of drawers has been added. From upper to lower: before merging, after merging and after hatching.įigure 19 shows the finished floor plan. Watch out that the rectangles completely overlap (see Figure 18) otherwise the merging will give uneven edges.įigure 18: Wall corner from two rectangles. With the field Position and Size you can very easily position and dimension the individual wall sections. The drawing scale and grid settings will depend on the size of the floorplan. Before you do this, you should read the section Drawing to scale.įor this example a suitable measurement unit is centimeter. You can also draw single rectangles or polygons, place them together, select them and then from the right-click menu use Shapes > Merge to make a single figure, then add a hatching pattern. The simplest way is to draw walls as thick lines. The floor plan of a room or a house is easily drawn with Draw. A popular application for programs like Draw is the “moving the furniture” scenario.
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